Street soccer правила

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ПРАВИЛА ИГРЫ В УЛИЧНЫЙ ФУТБОЛ В ФОРМАТЕ 3+1

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ПРАВИЛА ИГРЫ 3+1

1. Правило «Гол». Пояснения не требует.

2. Правило «Трех общекомандных фолов». За каждое нарушение правил игры, команде нарушившей правила игры присваивается общекомандный фол. Когда количество фолов достигает трех, в ворота провинившейся команды назначается пенальти в пустые ворота с центра поля. За каждое последующее командное нарушение в игре, также назначается пенальти.

2. Правило «Пенальти». Пенальти пробивается с центра поля, по свистку арбитра, любым игроком, мяч должен залететь в ворота не касаясь земли «по воздуху», при этом пересечь линию ворот.

Пенальти пробивается в случае:
— Трех и более общекомандных фолов;
— Игры рукой;

3. Правило «Отсутствие карточек». В случае грубого фола, не цензурной брани и физического воздействия на игроков, болельщиков, судей или представителей Оргкомитета, игрок, нарушивший правила удаляется с поля до конца игры, с дальнейшим рассмотрением его дисквалификации. После удаления игрока, запасной игрок команды может принять участие в игре.

4. Правило «Нет игры рукой». В случае умышленной игры рукой, в любой точке поля, в ворота провинившейся команды назначается пенальти.

5. Правило «Штрафного удара». В случае нарушения игроком правил игры назначается штрафной удар. Обороняющиеся игроки могут выставить стенку на расстоянии 3-х метров от мяча. Штрафной удар можно как разыграть, так и пробить по воротам. Правило «Штрафного удара» играется по свистку арбитра.

6. Правило «Штрафной площадки». Для обеспечения атакующего и открытого футбола, не кому из обороняющейся или нападающей команды, не разрешается находиться в штрафной площади у своих ворот, кроме вратарей. В случае нарушения данного правила, команде присваивается фол и назначается пенальти , если провинившаяся команда нарушила Правило «Трех общекомандных фолов».

7. Правило «Вратарь». Только один игрок на поле, может являться вратарём. Замены вратаря неограниченны.

8. Правило «Аута». Если мяч вылетел за пределы площадки, разыгрывается аут с земли, обороняющийся игрок должен находиться в трех метрах от места розыгрыша аута. Прямого удара по воротам с аута нет, гол будет не засчитан, мяч будет разыгран от ворот. Правило «Аута» играется по свистку арбитра.

9. Правило «Игар от борта». Игра от борта разрешается, но если мяч покинул приделы поля, то в силу вступает привило «Аута».

1. Турнир длится 2 часа, игры идут по круговой системе. На поле остаётся всегда та команда, которая одерживает победу в матче. Проигравшая команда, уходит с поля и встаёт в конец очереди. В случае ничьи, на поле выходят 2 следующие команды, сыгравшие в ничью — отправляются в конец очереди, причем последней становится та команда, которая сыграла больше матчей. Порядок очереди определяет жеребьёвка.
2. Одна игра, 5 минут «грязного» времени (время игры не останавливается) или до 3х голов.
3. Мяч мини-футбольный, размер № 4.
4. Количество замен не ограничено.
5. Побеждает та команда, которая выиграла больше всех матчей.

Street soccer правила

Street Football Rules and Regulations
(1) Teams
Teams can be all male, all female or mixed
Maximum of 4 players per team on the court:

  • — 3 outfield players
  • — 1 goalkeeper
  • — plus 4 substitute players (Rolling substitutions apply)
  • (2) Duration of Matches

    • Two halves of 7 minutes each plus one minute interval in between each half
    • (3) Start
      The match starts when the referee throws the ball into the court. When a goal is scored, the team that has conceded the goal receives the ball and the goalkeeper is allowed to bring the ball back into play immediately after the referees’ whistle.

      (4) Goalkeeper Rules

      • A goalkeeper must not score goals
      • The goalkeeper must not leave the penalty area
      • The goalkeeper must not hold the ball longer than necessary in his penalty area (“playing for time”)

      The pass back rule applies. If a goalkeeper picks the ball up with his hands after receiving a pass back from a team mate the other team is awarded a penalty

      (5) Rules for Penalty Area

      • Outfield players must not enter the penalty area. This rule applies to both attacking and defending players («fishing for the ball» is not allowed)
      • If a player from the defending team enters the penalty area, the other team receives a penalty.
      • If a player from the attacking team enters the penalty area, the other team receives a free kick
      • (6) One Player always in Opposition Half

        • At least one player must remain in the opposition half of play. A foul will be awarded against a team where the whole team is in its own half.
        • If a player in a team receives a blue card then while the team is a player or more down this rule will not apply. Similarly, this rule will not apply if a player in a team receives a red card.
        • (7) Time-wasting

          • The referee can award a penalty against a team which is persistently time-wasting after the team has been first warned about its conduct.
          • (8) Penalty Kicks

            • A penalty for the opposing team is given when:
            • A player from the defending team enters the penalty area
            • A team passes back three times in a row directly to their own goalkeeper with the intention of time wasting (without a player from the opposing team having had the chance to touch the ball)
            • If the goalkeeper holds the ball longer than necessary in his penalty area (“playing for time”)
            • If the goalkeeper picks up the ball with his hands when he receives a back pass from a player on his own team
            • Due to foul play in front of the goal area
            • A penalty kick must be taken towards the goal. If the ball moves backwards from the goal the penalty is lost

              (9) Rules for Free Kicks and Out Balls

              • — Free Kicks — All free kicks are indirect. All players of the opposing team must be a minimum of 2 meters from the ball when a free kick is being taken.
              • The referee awards a free kick for:
                All fouls on the field except for any offence, which is seen as a «penalty offence»
                If a player holds the perimeter board with both hands

                — Out Balls
                If a ball goes out of play over the board the ball must be rolled in by hand at ground level at the position where the ball went out of the field of play. All players of the opposing team must be a minimum of 2 meters from the ball at the roll-in point
                If a ball goes out of play on behind the goal:
                By the attacking team: the goalkeeper receives the ball and kicks or throws the ball back in
                By the defending team: The attacking team receives a corner and rolls the ball in by hand at ground level. All players of the opposing team must be a minimum of 2 meters from the roll-in corner

                (10) Fouls
                In the event of a foul or unfair play the referee may judge as follows:
                Blue card (two minutes time exclusion): For foul play a player will be excluded from the match for two minutes during which time the team has to play with one less player.
                A player given a blue card will be sent off for two minutes and not allowed back on. After two minutes have elapsed the player given the blue card will be replaced by another player from the team.

                Red card (match penalty): for serious foul play a player is excluded from the rest of the match. The team has to play with one less player for the remainder of the match.
                A red card will only be given for serious foul play, violent conduct or abuse of the referee. The player will be sent off immediately and not be allowed back during the game. No replacement player will be allowed on. The same applies to coaches.
                Exclusion from the tournament for a team:
                If rules are seriously breached (heavy foul play, foul play on purpose, unacceptable behaviour on the court towards the referees, the audience or other players), one player or a team can be excluded from the tournament. If a whole team is excluded from the tournament then all the matches played or scheduled to be played by that team will be awarded to the opposition with a 0:3 score line

                (11) Tournament Points
                The winning team receives 3 points. The losing team zero. If a match ends in a draw, it is decided by a sudden-death penalty shootout until one team has a one goal lead after both teams have taken the same number of penalty kicks.
                In matches decided by a penalty shootout the winning team gets three points and the losing team gets one point

                (12) Group Stage Rankings
                In group stages rankings are decided by:
                First, number of Points
                Second, Goal Difference
                Third, Goals Scored
                Fourth, Goals Conceded

                (13) Fair Play
                Fair Play will be encouraged throughout the tournament. There will be a trophy for Fair Play.
                Three coaches will be awarded fair play awards for the way they support, encourage and induce their teams into the genuine spirit of football, sport and fair play.

                (14) Referees
                Each match will have 1 referee. The referee will be free to move around as he or she sees fit.

                (15) Court Proportions
                Size of court: 22 (long) x 16 (wide) meters
                Goal size: 4 m wide x 1.30m height, depth approx. 1 m
                Penalty area: half circle with 4m radius
                Height of boards: 1.10m
                Net: behind both goal-sides is a net which is 3m in height
                Place for players: 2 players benches at the long side of court
                Entrance for players: 2 separate entrances at the long side
                Size of ball: Size 5

                Rules & Details

                Street Soccer USA Park General Rules & Game Details

                • All participants must have a player card to play at the Park.
                • A player card can be obtained by registering online and picking up your player card when you arrive at the facility.
                • No food, drink, or gum allowed on the field of play.
                • Team must be paid in full prior to taking the field for the first game of the season. No exceptions.
                • Shin-guards are required.
                • Uniforms are required. See below for details.
                • Leagues : Additional Information

                • Included in the price of registration is a uniform of 10 jerseys. Select sizes upon registration.
                • Additional jerseys can be purchased.
                • For an additional fee we can also customize your league issued uniform with your company/team name. Inquire for pricing.
                • If you do not wish to wear the uniforms provided by the league, a full uniform is required, including jersey, shorts and socks.
                • Balls are provided by the league (size 4 futsal ball).
                • Water and Gatorade is available on site. We encourage the use of reusable water bottles to reduce waste from cups.
                • Each league is approximately 10 weeks*. You play 3 matches per night during your hour “game block” each week, for a total of 27 matches.
                • Playoffs will take place after the final week of the regular season for teams that qualify.
                • No game ends in a tie. If tied at the end of regulation, games go to sudden death penalties.
                • 3 points for a win, 0 points for a loss, 1 point for a penalty shootout loss. The only exception will be championship games where 2 two-minute halves of extra time will be added. If still tied after extra time, sudden death penalties will take place.
                • Max 6 goal differential per game.
                • Trophies and specials from The Yard vendors for winners.
                • *Seasons that are shorter than 10 weeks have their dues prorated to account for the fewer amount of total matches.

                  Drop-in Mini-Tournaments: Additional Information

                • Pre-register online or just show up 15 minutes before the time listed on the website and register on-site.
                • Mini-tournament coordinator will divide players into as many 4v4 teams as possible, set the schedule, and games begin.
                • Each player/team is given a jersey to change into which is required to be worn for the mini-tournaments.
                • Jerseys are returned after the tournament and washed for the next mini-tournament.
                • Teams play round robin 15-minute matches and team with the best record takes home the mini-tournament trophy.
                • City-wide leader board is displayed at the Park with the weekly champions.
                • Trophy and specials from The Yard vendors and other sponsors for winners.
                • SSUSA Park Competition Rules for Leagues and Drop-in Mini Tournaments

                  Field Surface:

                  The Street Soccer USA pitch comprises of a quality artificial turf flooring and 4ft high walls. Part of the court will have nets above the walls used to prevent the ball from leaving the field of play.

                  Both the floor and walls comprise of the field of play and as such, the ball is still in play when it comes into contact with these surfaces. The nets, however, are not. If the ball hits the net or leaves the field of play (and when signaled as such by the referee), the ball will be deemed to be out and play will be restarted accordingly.

                  Field Markings:

                  The field is marked with two goal creases, and a halfway line.

                  There are no touchlines because the walls surround the pitch. The goal line is between the goal posts and under the cross bar. The field of play is divided into two halves by a halfway line. There are no flagposts or corner arcs on the courts.

                  Dimensions:

                  Size of court: 72 ft (long) x 52 ft (wide).

                  Size of goals: 4ft (tall) x 12 ft (wide).

                  Goal Areas:

                  The penalty/goalkeeper area is a semi-circle with a 10 ft radius.

                  Nets will be attached to the goals and the ground behind the goal. The nets and goals are properly supported and will not interfere with the goalkeeper.

                  Substitution Zone:

                  The Substitution Zone will be outside the field of play. There is a door which allows access to the court for the teams players. Teams are only permitted to use the door in front of the Substitution Zone for their players to enter and leave the field of play. Jumping over the wall is not permitted. The door must be closed again immediately after a player enters/leaves the field so as not to interfere with the game.

                  The Ball

                  The ball used for this Cup is generically known as a Size 4 Futsal Ball and conforms to those standards provided in the FIFA Futsal Rules of the Game.

                  Teams

                  – 4-10 players total per team.

                  – Players can be all male, all female, or mixed depending on league you are entering. Drop-in tournaments will be organized by skill level.

                  – Maximum of 4 players per team on the court.

                  – 3 outfield players.

                  – 1 goalkeeper.

                  – 6 substitute players.

                  Duration of matches

                  Two halves of 7 minutes each, plus one-minute interval in between each half.

                  Forfeit Rules

                  -If a team knows that it will have to forfeit for lack of players, the team must give advanced notice to the league general manager.

                  -If a team does not have 4 players at the start of the game, the team may play the game with 3 players.

                  -Any fewer than 3 players on a team is a forfeit. Teams can still play a “scrimmage” match in these situations by “picking up” players from another team (provided the other team lends them players), but the result of this scrimmage match is still recorded as a forfeit in the match results.

                  Start

                  The match starts when the referee throws the ball into the court. One team will start with the ball, and the other team will start with the ball in the second period. When a goal is scored, the team that has conceded the goal retrieves the ball and the goalkeeper is allowed to roll the ball back into play immediately.

                  Player Rules of No Contact

                  1) No Body Contact.

                  – This means no shoulder to shoulder that results in any movement of the other player’s body.

                  -This means no using your body to “box out” (body to body) another player.

                  – This means no “ball first and body second” contact.

                  – 50 – 50 balls that result in contact/collisions will be awarded to the keeper on that side of the field. A restart.

                  – Ball Contact Only. Think Basketball.

                  2) Player who is in control of the ball has right of way, unless the defender has both feet planted.

                  – Defender must tackle the ball or strip the ball off of a player without touching the player.

                  – Offensive player cannot charge or run into a stationary defender or any part of a stationary defender’s body. – Think Basketball “Charging.”

                  3) Any tackle that trips another player is a Yellow Card & 2 Minutes – intentional or not

                  – Any simulation of a physical foul (flopping, diving, etc) where a player could have kept their footing, is a Yellow Card & 2 Minutes for the simulator.

                  Other Player Rules

                  -No headers

                  -No playing with both hands on the court walls

                  -No playing the ball by a player on the ground

                  One player ALWAYS in attacking half

                  – At least one player must remain in the attacking half of play. A foul will be awarded against a team if the whole team is in its own half. The 3 rd repeated infraction results in a penalty kick.

                  If a player on a team receives a yellow card then while the team is a player or more down this rule will not apply (the team which is down a man may defend with their entire team until the player returns). Similarly this rule will not apply if a player in a team receives a red card. For more information on blue and red cards, please see below.

                  Goalkeeper Rules

                  – The goalkeeper can score goals.

                  – The goalkeeper can leave the penalty area and play on the field (includes the attacking half).

                  – (Hermit Crab Rule) The goalkeeper cannot re-enter the penalty area with the ball once he/she has left the penalty area . The goalkeeper must give up possession of the ball before re-entering.

                  – The goalkeeper cannot hold the ball longer than 5 seconds in his/her penalty area (“playing for time”).

                  – The goalkeeper cannot roll the ball to him or herself after a goal has been conceded or a dead ball.

                  -The goalkeeper cannot pick up the ball with his/her hands when the ball is outside the Penalty Area. A violation results in a penalty kick.

                  – The “no pass back” rule applies. If a goalkeeper picks the ball up with his/her hands after receiving a pass back from a teammate (even if the goalkeeper has both feet in the Penalty Area), then the other team is awarded a penalty kick.

                  Rules for Penalty Area

                  – Outfield players cannot enter the penalty area. This rule applies to both attacking and defending players (“fishing for the ball” is not allowed).

                  – If a player from the defending team enters the penalty area, the other team receives a penalty kick.

                  – If a player from the attacking team enters the penalty area, the play is blown dead and the ball starts with the goalkeeper.

                  Stoppages

                  The game clock will only be stopped in the event of an injury. If a penalty kick is awarded and time expires before the penalty kick is taken, the penalty kick will be the last play of the half.

                  Penalty Kicks

                  A penalty is given when:

                  – A player from the defending team enters the penalty area.

                  – A team passes back three times in a row directly to their own goalkeeper with the intention of time wasting.

                  – If the goalkeeper holds the ball longer than 5 seconds in his/her penalty (“playing for time”).

                  – If the goalkeeper picks up the ball with his/her hands when he/she receives a back pass from a player on his/her own team.

                  -If the goalkeeper picks up the ball with his/her hands when the ball is outside the penalty area.

                  – A penalty kick is taken from half-field. The player will start at half-field, dribble the ball forward and attempt to score on the keeper. The kick-taker can use as many touches as he or she needs, but, the moment the ball stops moving towards the goal or moves backwards from the goal the penalty is blown dead. The goalkeeper cannot leave the penalty area during a penalty kick.

                  Rules for Free Kicks and Out Balls

                  Free Kicks:

                  – All free kicks are indirect and played on the whistle. All players of the opposing team must be a minimum of 5 feet from the ball when a free kick is being taken.

                  – The referee awards a free kick for: all fouls on the field except for any offense, which is seen as worthy of a penalty kick. Fouls also include a player holding the perimeter board with both hands.

                  Out balls:

                  – If a ball goes out of play over the field walls, the ball must be rolled in by hand below the level of the field walls at the position where the ball went out of the field of play. All players of the opposing team must be a minimum of 5 feet from the ball at the roll-in point.

                  -If a ball goes out behind the goal…

                  By the attacking team: the goalkeeper receives the ball and rolls the ball back into play.

                  By the defending team: the attacking team receives a corner and rolls the ball in. All players of the opposing team must be a minimum of 5 feet from the roll-in corner.

                  Fouls

                  In the event of a foul or unfair play, the referee may judge as follows:

                  Yellow Card (two minutes time exclusion): For fouls or unfair play, a player will be excluded from the match for two minutes during which time the team has to play with one less player. A player given a yellow card will be sent off for two minutes and not allowed back on. After two minutes have elapsed the player given the yellow card. Penalty time will carry over into the next half if the yellow card occurred within the last two minutes of the previous half. Player forward rule does not apply to the team that is short one player during the penalty period.

                  Red Card (match penalty): For serious foul play a player is excluded from the rest of the match. The team has to play with one less player for the remainder of the match. A red card will only be given for serious foul play, violent conduct, spitting, threatening/abusive language, or a second yellow card for the same player. The player will be sent off immediately and not be allowed back during the game. No replacement player will be allowed on. The same applies to coaches. Each evening the disciplinary committee will meet and decide what action to take against the player or coach. Sanctions include suspension from future games.

                  Exclusion from the league or mini-tournament for a team or individual

                  If rules are seriously breached (heavy foul play, foul play on purpose, unacceptable behavior on the court towards the referees, the audience or other players), one player or a team can be excluded. If a whole team is excluded from the tournament then all the matches played or scheduled to be played by that team will be awarded to the opposition with 0:3 score line.

                  League and Drop-In Mini-Tournament Points

                  The winning team receives 3 points. The losing team receives zero. If a match ends in a draw, it is decided by sudden-death penalty shoot out until one team has a one goal lead after both teams have taken the same number of penalty kicks.

                  In matches decided by a penalty shootout, the winning team gets three points and the losing teams gets one point.

                  Fair play

                  The Blue Unity Card

                  – Blue Unity Cards will be given for acts of sportsmanship and fair-play.

                  Referees

                  Each match will have a certified and licensed referee.

                  Probably the most fun and entertaining form of soccer in Northwest Florida. Easily our biggest attraction that’s fun for all ages. Birthday parties, soccer tournaments, and one of our training pieces for getting touches on the ball, quick decisions and movement, and total ball mastery. Master 1v1 in our Panna Cage and it’s second nature on the field. See rules below for our 1v1 and 2v2 Panna Cage matches.

                  Background:

                  An underground movement in the United States, it’s a street soccer game that arguably started with the Dutch. Despite the countless ways it’s played on the streets, Nike and Panna have set the pace with a 3 minute match where 2 players enter the playing area (cages, platforms, streets, etc) and the objective is to Panna or Annap your opponent that outright ends the game. A game of skill, we have modified the game slightly and standardized it for tournament play with rules that allow players to enjoy the experience.

                  Panna video to help you understand the game:

                  Here’s a video of our LStreet Panna Cage from past events in Florida:

                  Players have to challenge 5 different players. Players may challenge any gender and anyone the same age or older. Players may not decline. Players may not challenge younger players, but may not decline a challenge from a younger player.

                  Usually played on concrete or a hard surface (recommend futsal or rubber soles), 2 players enter the cage with 3 minutes placed on the clock. A Panna or Annap (reverse Panna) is worth 20 points. As seen in the video, there is a goal on opposite sides of the cage. If there are no Pannas or Annaps, the first player with 5 goals or the most goals wins the challenge.

                  Points:

                  Panna/Annap = 10 (Max of 2 per match)

                  Goals = 1 (Max of 5 per match)

                  2 Pannas will end the match early with the player schooling their opponent acquiring 20 points. 5 goals would also end the match early. A perfect match would include 4 goals and 2 Pannas for 24 points.

                  Highest points acquired with a max of 5 games determines 1st and 2nd place.

                  The Challenge:

                  Teams will play a minimum of 5 matches against players thier age or older.

                  The Objective:

                  Around the world Panna tournaments are run by Nike, Redbull, and other organizations. The objective is to Panna your opponent that ends the game. However our rules are modified slightly for a longer experience. What is a Panna? Same as a nutmeg. when you school your opponent by passing/dribbling the ball between your opponents legs.

                  Basic Rules:

                  Usually played on concrete or a hard surface (recommend futsal or rubber soles), 2 teams (made up of 2 players per team) enter the cage with 3 minutes placed on the clock. A Panna or Annap (reverse Panna) is worth 10 points. As seen in the video, there is a goal on opposite sides of the cage. If there are no Pannas or Annaps, the first team with 5 goals or the most goals wins the challenge. In our 2v2 matches, similar to Nike’s Panna KO, a panna or annap will eliminate that player from the the match. They will return for the next match with the original 2v2 lineup.

                  A Panna will eliminate a player from the match. Panna both team players on the other team and the match is over. 20 points will be earned unless goals are scored. A perfect match would include 4 goals and 2 Pannas for 24 points.

                  Highest points acquired with a max of 5 games wins.

                  Extreme-zone 2013: Street Soccer (уличный футбол) (ФОТО)


                  21 сентября в парке Приднепровский прошёл грандиозный 9-й областной Фестиваль современной молодёжной культуры «EXTREME-ZONE», в рамках которого состоялись соревнования по уличному футболу

                  Такого рода фестивали в Кременчуге уже проходили, но в этом году формат проведения стал абсолютно новым явлением, в котором каждый желающий имел возможность проявить себя. Фестиваль вызвал большой интерес, в основном, у молодёжи, а также у родителей юных спортсменов, а люди пенсионного возраста, проживающие в районе площади Победы, к сожалению, мало хорошего видят в такого рода мероприятиях и периодически жалуются на громкую музыку.

                  Организаторами Фестиваля традиционно стали Молодёжный Парламент Кременчуга, Кременчугский городской комитет молодёжных организаций, управление по делам семьи и молодёжи, «Фонд поддержки студенческой молодёжи» при поддержке мэра города Олега Бабаева и народного депутата Украины Юрия Шаповалова, которые и открыли Фестиваль по приезду на площадь участников велопробега, стартовавшего с ДК «КрАЗ». Юрий Шаповалов предоставил свою раллийную машину Mitsubishi Lancer и свои Кубки на всеобщее обозрение, и вместе с мэром покинули праздник современной молодёжной культуры. В 18:30 мэр был уже на стадионе «Донбасс-Арена», где проходил матч чемпионата «Премьер-лиги» Украины по футболу между командами «Шахтёр» и «Ворскла». Скажем, что на фоне авто и кубков было сделано множество фотографий.

                  Все молодёжные направления были разделены на соответствующие зоны, а их было немного немало – 11.

                  Тяжело выделить направление, которое вызвало наибольший ажиотаж у зрителей, но стоит остановиться на уличном футболе – Street Soccer. В соревнованиях приняли участие 35 команд, которые по олимпийской системе (игры на вылет — автор) определили победителя и призёров. По регламенту матч состоял из двух таймов по 5 минут, а “уличные правила”, а именно: запрет вратарю выходить из штрафной площади, а игрокам заходить в любую из штрафных площадей, доставили массу хлопот футболистам, так как в наказание за содеянное сразу назначали пенальти.

                  Победителем стала команда из Комсомольска «Фортуна», «серебро» — у команды «Оловянные солдатики», «бронза» — у «Транзит-Сервиса».

                  Также по итогам соревнований были определены победители в следующих номинациях: «Лучшим игроком» назван Алексей Василина, «Лучший бомбардир» — Виталий Геревич, «Лучший вратарь» — Дмитрий Дериенко, «Лучший защитник» — Михаил Быков, «Лучший нападающий» — Александр Резник и «Волшебник мяча» — Павел Самарчев.

                  © «Кременчуцький ТелеграфЪ» 2018. Все права защищены.
                  Материалы, обозначенные символом , публикуются на правах рекламы.

                  SISM Panna Competition Rules

                  Panna Rules:

                  What is a Panna – 1) A panna is playing the ball through your opponent’s legs. The ball may touch your opponent while playing it through their legs. 2) The ball must be in your possession in order for a ball played through the legs to count. The Panna Officials will have the final decision.

                  Panna 1×1

                  1. Matches are played one against one.

                  3. Matches are 3 minutes long.

                  a. If no panna at end of 3 minutes the highest score wins.

                  b. If score is tied there will be two minutes of sudden death overtime.

                  c. If neither opponent can score, the game is decided with a coin toss.

                  4. A Panna ends the match. See definition above.

                  5. Shots on goal must be taken from the offensive half of the court to count as a goal.

                  6. The player in possession of the ball must shoot on goal or attempt to create a panna within 10 seconds.

                  7. Fair Play Rules – The following is not permitted:

                  a. Dangerous play

                  b. Physical contact such as holding onto your opponent, or clothing

                  c. Obstruction (through use of body or arms to stop your opponent)

                  d. Holding onto any portion of the match perimeter.

                  8. In the event of a foul the opponent gets the ball and play continues once both players are in front of their respective goals.

                  9. If a foul is committed while an attempt is made at scoring or making a panna, the referee or official may decide to allow the goal or panna at their discretion.

                  10. In the event of a major foul, or multiple minor fouls, the referee or official may, at their discretion, award a point for a goal.

                  11. During important matches such as elimination matches, the referee may be assigned a second referee in addition to an official. The official has the ability to overrule the referee during and immediately after the match.

                  12. In keeping with the spirit of the international game, fair play and respect at the American Panna & Freestyle Tournament is paramount. Players who do not adhere to these rules may be disqualified. In the event of a disqualification no refunds are given.

                  YOUTH DIVISION ADJUSTMENT (applies only to 9-12 age division)

                  ** Pannas during the match will count as 3 points. The game continues with the ball starting with the opponent who was panna’d.

                  Panna 2v2 – Rules the above rules apply with the following changes

                  1. Matches are played two against two.

                  a. Players may bring a maximum of 3 players to the tournament.

                  b. Only two players may be chosen to compete in any one match. Substitutions are not permitted during a match.

                  2. Matches begin with each player touching their own goal and the referee will release the ball into the center to begin the match.

                  3. Matches are 5 minutes long.

                  4. Extra time is played one against one. Sudden death rules: a goal or panna ends the match (2 minutes).

                  Tournament Format:

                  1. The goals for the panna tournament are Bazooka Goals and can be found worldwide. The size is approximately 3′ 5″ wide by 2′ high.

                  Opening Rounds (Saturday October 17th)

                  1. Each Division (i.e. Men’s 1v1 Panna, Men’s 2v2 Panna, Girls 2v2 Panna, etc.) is broken up into groups of four.

                  2. Each player (1v1), or team (2v2), will play three opening round matches.

                  a. Wins are awarded 1 point, 0 for a loss, there are no ties.

                  3. After opening round matches top two players/teams from each group advance to Sunday’s elimination rounds.

                  a. In the event of a tie in points the deciding factor is based on the head to head result.

                  Elimination Rounds (Sunday October 18th)

                  1. Elimination matches will be established with top teams matched against lower ranked teams. (i.e. two teams, each with 9 points in opening rounds, would not play each other in the first round of eliminations.)

                  2. Elimination Rounds continue until we have our two finalists.

                  Have additional questions? Let us know and our panel of officials will respond shortly: [email protected]

                  Special thanks to our sponsors!

                  The official rulebook of Street Football

                  To begin with, let’s hail the Chinese emperors of 5 th century BC. Anyone who ticked off these emperors would have their heads cut off and those mutilated heads would be kicked around as a form of entertainment. And with rise in trade and commerce, people from faraway lands deemed this practice fashionable and thus, football came into existence.

                  Football is a lifesaver. What would our lives be had the Chinese rulers not cut off some heads. The very sight of the black-and-white air-filled sphere (not bloody heads of dead prisoners) gets us all restless. One touch and some dribbling immediately starts soothing our nerves.

                  And despite the fact that the ‘Gentlemen’s game’ is preferred over football without blinking an eye in India, street football is steadily on the rise in our country. Kids in almost every locality can be seen playing the game worshipped all over the globe. But every game has a set of rules and street football is no different. The rules in this game are a bit bizarre with the main reason being that … um … it’s played on the streets, often leading to hilarious situations. Nonetheless, every street footballer must abide by these set of rules.

                  Presenting the official rulebook of street football…

                  Never get in an argument with the ball’s owner: Getting into an argument with the ball owner is risky business and once you start an argument, you tread those murky paths alone. The owner of the ball is the undisputed emperor. Get into a squabble and the chances of the ball-owner going home increase. No football means you getting subjected to abuses from everyone. So, never, ever get in a fight with the owner of the ball!

                  The ‘HALT’ rule: Since it’s street football, vehicles and people coming in your way is inevitable. And in case a vehicle arrives or departs, when someone screams – HALT!, it’s an immediate signal to stop play. Slyly moving the ball ahead during the time-out (which are sometimes too frequent for comfort) is rife in the game, leading to prolonged disputes and in most cases, better sense never really prevails.

                  Next goal the winner: The sun is setting and one team is winning 15-9. The guy with the ball has to go home. In such a situation, the golden goal rule is applied. Logic just goes for a stroll in the park. Next goal wins and s**t just gets real. And in most cases, the team trailing usually triumphs.

                  Benefit of the doubt is with the conceder: The fact that the goalposts are generally bags or rocks is known to pretty much everyone. And in case the ball goes marginally over or beside the post, the goal does not stand. Argue as much as you can, but if the ball even marginally grazes the inside of the post, the goal is not a goal.

                  The fat guy gets to be the ‘keeper: Goalkeepers have one of the most thankless jobs. But in street football, no one cares! The flabbiest or slowest usually is the man between the stones. But if any outfield player is having a torrid time and is allergic to scoring goals, prone to misplacing passes and having a poor game in general, it’s time for him to be keeper. Street football truly is survival of the fittest!

                  Banging is banned and volleying is vetoed: The statement itself gives you a fair idea. Never, ever volley the ball. Why? Well, most don’t have good control over their shots and the ball, many-a-times, gets lodged into the plant collection on the verandah of some random couple (frequently an old couple). And the heroic task of retrieving the ball is mostly done by the one who hit it in the first place and his scared but loyal sidekick. One knocks, the other asks. Never bang either, because it has an even higher chance of hitting something or someone!

                  Penalty is given only if the fouled player swears: In street football, a display of brute force by either of the two teams, or in some cases both teams, is normal. And in case of a foul in the d-line (or should I make it ‘the hypothetical d-line’), a penalty is seldom given, unless the presumably fouled player sets free the maniac inside him, which includes bombarding the opposition with a barrage of curses and the two 4-lettered words at an unfaltering pace. Do all this and the odds of getting a penalty suddenly rise.

                  Whenever a random guy arrives: Whenever a new guy arrives (and the new arrival may be a toddler or even a merrily married man) after the match has already commenced and asks whether we have ‘space’ for an extra player, our instantaneous reply is – ‘I don’t know! Ask x’. When the guy asks x, he says ‘Ask y’. He asks y, y tells him to ask z and the cycle goes on.

                  No referee: No ref means nobody to supervise you. So if you can’t break your opponent’s spirit, you can at least break their shins!

                  And the last and most important rule of all is… that there are no rules! Good luck!

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